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Raymond Maarloeve
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Classes | |
class | NPC |
Represents a Non-Player Character (NPC) in the game world. Handles decision making, vision, memory, and interaction logic for the NPC. More... | |
class | NpcActionEvent |
Represents an event describing an action performed by an NPC. More... | |
class | NpcEventBus |
Event bus for publishing and subscribing to NPC action events. | |
Functions | |
[instance initializer] | |
$ adetective.n $ Youwillwriteasummaryofgivenconversationandinsertitinto paragraph.n $ | writeanindexofselectedaction (1-{env.Count+1}) into 'action'\n"$"Ifnot |
Variables | |
$ | Saw |
at {DayNightCycle.Instance.GetCurrentTimeText()} | |
$ | YouwillbegivenaconversationbetweenamedievalcharacterandRaymondMaarloeve |
$ adetective.n $ Youwillwriteasummaryofgivenconversationandinsertitinto paragraph.n $ | IftheetectivewasIRECTLYaskingthecharactertodosomething |
$ adetective.n $ Youwillwriteasummaryofgivenconversationandinsertitinto paragraph.n $ select none n $ Usesimplereasoningandfocusonlyonwhatisdirectlysaidorimpliedintheconversation.n $ onotinventinformation.n $ onotrepeattheentireconversation.n $ Pickonlyoneaction.n $ | ctionstochoosefrom |
OnNpcActionObserved.[instance initializer] |
$ adetective.n $ Youwillwriteasummaryofgivenconversationandinsertitinto paragraph.n $ Conversation.writeanindexofselectedaction | ( | 1-{env::Count+1} | ) |
$ adetective.n $ Youwillwriteasummaryofgivenconversationandinsertitinto paragraph.n $ select none n $ Usesimplereasoningandfocusonlyonwhatisdirectlysaidorimpliedintheconversation.n $ onotinventinformation.n $ onotrepeattheentireconversation.n $ Pickonlyoneaction.n $ ctionstochoosefrom |
$ adetective.n $ Youwillwriteasummaryofgivenconversationandinsertitinto paragraph.n $ IftheetectivewasIRECTLYaskingthecharactertodosomething |
$ Saw |
$ YouwillbegivenaconversationbetweenamedievalcharacterandRaymondMaarloeve |