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Raymond Maarloeve
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Classes | |
| class | NPC |
| Represents a Non-Player Character (NPC) in the game world. Handles decision making, vision, memory, and interaction logic for the NPC. More... | |
Functions | |
| [instance initializer] | |
Variables | |
| $ | Saw |
| at {DayNightCycle.Instance.GetCurrentTimeText()} | |
| OnNpcActionObserved.[instance initializer] |
| $ Saw |