Singleton manager for the “history fragments” mini‐game.
Controls showing the mini‐game UI, populating suspects, generating draggable blocks, evaluating the player’s selection, and displaying the result.
More...
|
void | Setup (List< string > trueBlocks, List< string > fakeBlocks) |
| Sets up MiniGame blocks with given blocks
|
|
void | StartMiniGame () |
| Opens the mini‐game panel, hides the result text, populates suspects, and generates blocks.
|
|
void | EndMiniGame () |
| Closes the mini‐game panel without evaluating results.
|
|
Singleton manager for the “history fragments” mini‐game.
Controls showing the mini‐game UI, populating suspects, generating draggable blocks, evaluating the player’s selection, and displaying the result.
◆ EndMiniGame()
void MiniGameManager.EndMiniGame |
( |
| ) |
|
Closes the mini‐game panel without evaluating results.
◆ Setup()
void MiniGameManager.Setup |
( |
List< string > |
trueBlocks, |
|
|
List< string > |
fakeBlocks |
|
) |
| |
Sets up MiniGame blocks with given blocks
- Parameters
-
trueBlocks | List of true story blocks |
fakeBlocks | List of false story blocks |
◆ StartMiniGame()
void MiniGameManager.StartMiniGame |
( |
| ) |
|
Opens the mini‐game panel, hides the result text, populates suspects, and generates blocks.
◆ Instance
The documentation for this class was generated from the following file: