Raymond Maarloeve
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WarmHandsDecision Class Reference

Represents a decision for an NPC to warm their hands near a fire or hearth. More...

Public Member Functions

 WarmHandsDecision (GameObject buildingGO, NPC npc)
 Initializes a new instance of the WarmHandsDecision class.
 
- Public Member Functions inherited from VisitBuildingDecision
 VisitBuildingDecision (GameObject buildingGO, NPC npc)
 Initializes a new instance of the VisitBuildingDecision class.
 
bool Tick ()
 Executes the decision logic each frame.
 
void Start ()
 Starts the decision by setting the NPC's destination and stopping distance.
 
void Finish ()
 Finishes the decision and restores the NPC's state if necessary.
 
string DebugInfo ()
 Provides debug information about the decision.
 
void Start ()
 Initializes the decision action. Implementation should begin execution of the decision logic.
 
void Finish ()
 Finalizes the decision action. Implementation should clean up any resources or state related to the decision.
 
bool Tick ()
 Executes the decision logic and determines the outcome.
 
string DebugInfo ()
 Provides debugging information for the decision.
 

Protected Member Functions

override void OnFinished ()
 Called when the decision finishes (after waiting near the fire).
 
override bool ShouldFinish ()
 Determines if the decision should finish prematurely. Return false to let it complete naturally after WaitDuration.
 
abstract void OnFinished ()
 Called when the decision is finished.
 
abstract bool ShouldFinish ()
 Determines whether the decision should finish.
 

Properties

override float StoppingDistance [get]
 How close the NPC should stop near the fire. A small distance makes them stand naturally near the heat source.
 
override bool NpcShouldDisappear [get]
 Whether the NPC should disappear after reaching the target. Warming hands is done outside or in public — keep the NPC visible.
 
override float WaitDuration [get]
 Duration of time the NPC spends warming hands near the fire.
 
override string PrettyName [get]
 Human-readable description of the decision, used for speech bubbles or logs.
 
- Properties inherited from VisitBuildingDecision
bool reachedBuilding [get]
 Indicates whether the NPC has reached the building.
 
abstract float WaitDuration [get]
 The duration the NPC should wait after reaching the building.
 
abstract float StoppingDistance [get]
 The stopping distance for the NPC when approaching the building.
 
abstract bool NpcShouldDisappear [get]
 Indicates whether the NPC should disappear upon reaching the building.
 
abstract string PrettyName [get]
 Gets the human-readable name of the decision.
 
- Properties inherited from IDecision
string PrettyName [get]
 Gets the human-readable description of the decision.
 

Additional Inherited Members

- Protected Attributes inherited from VisitBuildingDecision
NPC npc
 The NPC associated with this decision.
 

Detailed Description

Represents a decision for an NPC to warm their hands near a fire or hearth.

Constructor & Destructor Documentation

◆ WarmHandsDecision()

WarmHandsDecision.WarmHandsDecision ( GameObject  buildingGO,
NPC  npc 
)

Initializes a new instance of the WarmHandsDecision class.

Parameters
buildingGOThe GameObject representing the fire or hearth.
npcThe NPC performing the decision.

Member Function Documentation

◆ OnFinished()

override void WarmHandsDecision.OnFinished ( )
protectedvirtual

Called when the decision finishes (after waiting near the fire).

Implements VisitBuildingDecision.

◆ ShouldFinish()

override bool WarmHandsDecision.ShouldFinish ( )
protectedvirtual

Determines if the decision should finish prematurely. Return false to let it complete naturally after WaitDuration.

Returns
False — the decision ends only when WaitDuration elapses.

Implements VisitBuildingDecision.

Property Documentation

◆ NpcShouldDisappear

override bool WarmHandsDecision.NpcShouldDisappear
getprotected

Whether the NPC should disappear after reaching the target. Warming hands is done outside or in public — keep the NPC visible.

◆ PrettyName

override string WarmHandsDecision.PrettyName
get

Human-readable description of the decision, used for speech bubbles or logs.

Implements IDecision.

◆ StoppingDistance

override float WarmHandsDecision.StoppingDistance
getprotected

How close the NPC should stop near the fire. A small distance makes them stand naturally near the heat source.

◆ WaitDuration

override float WarmHandsDecision.WaitDuration
getprotected

Duration of time the NPC spends warming hands near the fire.


The documentation for this class was generated from the following file: