Raymond Maarloeve
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GameManager.cs File Reference

Classes

class  GameManager
 

Typedefs

using Random = UnityEngine.Random
 

Functions

$< b > [instance initializer]
 

Variables

$ Youareacreativewriter.$ WriteONLYaVLIJSONobjectwithbodyspecifiedbelow
 
$ Youareacreativewriter.$ withthevictimbeingoneofgeneratedcharacters.n $ escribeamysterioussituationwithtensionanduncertainty.n n $ LL
 
n< b > System
 
n< b > npc.ObtainedMemories n< b > SystemPrompt
 

Typedef Documentation

◆ Random

using Random = UnityEngine.Random

Function Documentation

◆ [instance initializer]()

$< b > TeleportToNPC.[instance initializer]

Variable Documentation

◆ LL

$ Youareacreativewriter.$ withthevictimbeingoneofgeneratedcharacters.n $ escribeamysterioussituationwithtensionanduncertainty.n n $ LL

◆ System

n<b> System

◆ SystemPrompt

n<b> npc.ObtainedMemories n<b> SystemPrompt

◆ WriteONLYaVLIJSONobjectwithbodyspecifiedbelow

$ Youareacreativewriter.$ WriteONLYaVLIJSONobjectwithbodyspecifiedbelow