Raymond Maarloeve
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GameManager.cs File Reference

Classes

class  GameManager
 

Typedefs

using Random = UnityEngine.Random
 

Functions

$< b > [instance initializer]
 

Variables

GameManager
 
$ archetypes $ archetypes nllmodels
 
$ Youareacreativewriter.$ WriteONLYaVLIJSONobjectwithbodyspecifiedbelow
 
$ Youareacreativewriter.$ withthevictimbeingoneofgeneratedcharacters.n $ escribeamysterioussituationwithtensionanduncertainty.n nLL
 
$ Youwillbegivenashortstory.n $ ExtractSIXmostimportantfactualevents.nThen
 
$ Youwillbegivenashortstory.n $ ExtractSIXmostimportantfactualevents.nthinkofTWOfalsesentencesthatdonotoccurinthestory
 
$ Youwillbegivenashortstory.n $ ExtractSIXmostimportantfactualevents.n $ butarebelievableenoughtofoolsomeone.$ YouwillNOTincludenamesintheoutput.$ OutputthesesentencesintoaJSONObjectstructure
 
$ Youwillbegivenashortstory.n $ ExtractSIXmostimportantfactualevents.n $ butarebelievableenoughtofoolsomeone.$ YouwillNOTincludenamesintheoutput.$ eachstatingaconcrete
 
$ Youwillbegivenashortstory.n $ ExtractSIXmostimportantfactualevents.n $ butarebelievableenoughtofoolsomeone.$ YouwillNOTincludenamesintheoutput.$ factualeventthatactuallyappearsinthestory.n $ false_events —anarrayofexactlytwoshortEnglishsentencesthatarebelievablebutclearlydidnothappeninthestory.nYourresponsemustbeONLYthisEXCTCORRECTJSONobject
 
$ Youwillbegivenashortstory.n $ ExtractSIXmostimportantfactualevents.n $ butarebelievableenoughtofoolsomeone.$ YouwillNOTincludenamesintheoutput.$ factualeventthatactuallyappearsinthestory.n $ false_events —anarrayofexactlytwoshortEnglishsentencesthatarebelievablebutclearlydidnothappeninthestory.n $ n $ Event here.
 
$ Youwillbegivenashortstory.n $ ExtractSIXmostimportantfactualevents.n $ butarebelievableenoughtofoolsomeone.$ YouwillNOTincludenamesintheoutput.$ factualeventthatactuallyappearsinthestory.n $ false_events —anarrayofexactlytwoshortEnglishsentencesthatarebelievablebutclearlydidnothappeninthestory.n $ n $ Event n $ Event n $ Event n $ Event n $ Event here.n $
 
$ Youwillbegivenashortstory.n $ ExtractSIXmostimportantfactualevents.n $ butarebelievableenoughtofoolsomeone.$ YouwillNOTincludenamesintheoutput.$ factualeventthatactuallyappearsinthestory.n $ false_events —anarrayofexactlytwoshortEnglishsentencesthatarebelievablebutclearlydidnothappeninthestory.n $ n $ Event n $ Event n $ Event n $ Event n $ Event here.n nfalse_events
 
n< b > System
 
n< b > npc.ObtainedMemories n< b > SystemPrompt
 

Typedef Documentation

◆ Random

using Random = UnityEngine.Random

Function Documentation

◆ [instance initializer]()

$< b > TeleportToNPC.[instance initializer]

Variable Documentation

◆ $

◆ eachstatingaconcrete

◆ false_events

◆ GameManager

$ archetypes $ GameManager

◆ here.

◆ LL

◆ llmodels

$ archetypes $ archetypes n $ llmodels

◆ OutputthesesentencesintoaJSONObjectstructure

◆ System

n<b> System

◆ SystemPrompt

n<b> npc.ObtainedMemories n<b> SystemPrompt

◆ Then

◆ thinkofTWOfalsesentencesthatdonotoccurinthestory

$ Youwillbegivenashortstory.n $ ExtractSIXmostimportantfactualevents.n $ thinkofTWOfalsesentencesthatdonotoccurinthestory

◆ WriteONLYaVLIJSONobjectwithbodyspecifiedbelow

$ Youareacreativewriter.$ WriteONLYaVLIJSONobjectwithbodyspecifiedbelow

◆ YourresponsemustbeONLYthisEXCTCORRECTJSONobject