◆ DumpBlocks()
static bool GameManager.DumpBlocks |
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◆ DumpStory()
static bool GameManager.DumpStory |
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◆ GetEntityID()
int GameManager.GetEntityID |
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◆ GetSeed()
static bool GameManager.GetSeed |
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◆ InteractWithNPC()
static bool GameManager.InteractWithNPC |
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string |
par1 | ) |
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◆ ListAllNpcs()
static bool GameManager.ListAllNpcs |
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◆ SetSeed()
static bool GameManager.SetSeed |
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string |
par1 | ) |
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◆ TeleportToNPC()
static bool GameManager.TeleportToNPC |
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string |
par1 | ) |
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◆ generatedHistory
◆ HistoryGenerated
bool GameManager.HistoryGenerated = false |
◆ Instance
◆ LlmServerReady
bool GameManager.LlmServerReady = false |
◆ MinimapGameObject
GameObject GameManager.MinimapGameObject |
◆ murdererNPC
NPC GameManager.murdererNPC |
◆ npcPrefabs
GameObject [] GameManager.npcPrefabs |
◆ npcs
List<NPC> GameManager.npcs = new List<NPC>() |
◆ Seed
◆ SkipConslusions
bool GameManager.SkipConslusions = false |
◆ SkipRelevance
bool GameManager.SkipRelevance = false |
◆ storyBlocks
◆ gameConfig
The documentation for this class was generated from the following file: