◆ DumpStory()
| static bool GameManager.DumpStory |
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◆ GetEntityID()
| int GameManager.GetEntityID |
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◆ GetSeed()
| static bool GameManager.GetSeed |
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◆ InteractWithNPC()
| static bool GameManager.InteractWithNPC |
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string |
par1 | ) |
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◆ ListAllNpcs()
| static bool GameManager.ListAllNpcs |
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◆ SetSeed()
| static bool GameManager.SetSeed |
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string |
par1 | ) |
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◆ TeleportToNPC()
| static bool GameManager.TeleportToNPC |
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string |
par1 | ) |
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◆ DisableDecisionMaking
| bool GameManager.DisableDecisionMaking = false |
◆ DisableServerConnection
| bool GameManager.DisableServerConnection = false |
◆ generatedHistory
◆ HistoryGenerated
| bool GameManager.HistoryGenerated = false |
◆ Instance
◆ LlmServerReady
| bool GameManager.LlmServerReady = false |
◆ MinimapGameObject
| GameObject GameManager.MinimapGameObject |
◆ murdererNPC
| NPC GameManager.murdererNPC |
◆ npcPrefabs
| GameObject [] GameManager.npcPrefabs |
◆ npcs
| List<NPC> GameManager.npcs = new List<NPC>() |
◆ Seed
◆ SkipConslusions
| bool GameManager.SkipConslusions = false |
◆ SkipRelevance
| bool GameManager.SkipRelevance = false |
The documentation for this class was generated from the following file: