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Raymond Maarloeve
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Classes | |
class | MapGenerator |
Responsible for generating the game map, including terrain layout, building placement, wall construction, decoration, and clues. More... | |
class | Tile |
Represents a single map tile with spatial and classification metadata. More... | |
class | BuildingSetup |
Configuration for building prefabs with weighting and limits. More... | |
class | WallsSetup |
Configuration for wall prefabs. More... | |
class | ClueSetup |
Configuration for clue prefabs. More... | |
Typedefs | |
using | Random = UnityEngine.Random |
using Random = UnityEngine.Random |