Raymond Maarloeve
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MapGenerator.cs File Reference

Classes

class  MapGenerator
 Responsible for generating the game map, including terrain layout, building placement, wall construction, decoration, and clues. More...
 
class  Tile
 Represents a single map tile with spatial and classification metadata. More...
 
class  BuildingSetup
 Configuration for building prefabs with weighting and limits. More...
 
class  WallsSetup
 Configuration for wall prefabs. More...
 
class  ClueSetup
 Configuration for clue prefabs. More...
 

Typedefs

using Random = UnityEngine.Random
 

Typedef Documentation

◆ Random

using Random = UnityEngine.Random