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Raymond Maarloeve
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Classes | |
| class | MapGenerator |
| Responsible for generating the game map, including terrain layout, building placement, wall construction, decoration, and clues. More... | |
| class | Tile |
| Represents a single map tile with spatial and classification metadata. More... | |
| class | BuildingSetup |
| Configuration for building prefabs with weighting and limits. More... | |
| class | WallsSetup |
| Configuration for wall prefabs. More... | |
| class | ClueSetup |
| Configuration for clue prefabs. More... | |
Typedefs | |
| using | Random = UnityEngine.Random |
| using Random = UnityEngine.Random |